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[pygame] [OT] optimization
hi, I need an hint from you pygame developers.
When I needed to optimized my game to get a more funny
speed, I used to rewrite in C some parts in my code
where there were low algoritmical loops, usually
helped by pyrex. Now I've noticed psyco, a
just-in-time compilator, that provide a good
optimization without rewrite no line, and especially
it can handle entire classes. Which of these ways
would you suggest me? Rewrite in C critical fragments
or to have trust in psyco?
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