[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[pygame] [OT] optimization



hi, I need an hint from you pygame developers.
When I needed to optimized my game to get a more funny
speed, I used to rewrite in C some parts in my code
where there were low algoritmical loops, usually
helped by pyrex. Now I've noticed psyco, a
just-in-time compilator, that provide a good
optimization without rewrite no line, and especially
it can handle entire classes. Which of these ways
would you suggest me? Rewrite in C critical fragments
or to have trust in psyco?

thkx



__________________________________________________
Do you Yahoo!?
U2 on LAUNCH - Exclusive greatest hits videos
http://launch.yahoo.com/u2
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org