[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pygame] unicode bug at font.c
> Just wanted to say that I never had any trouble to display
> Japanese in pygame (since more than one year!)... Is there something
> that is particular
> to Korean fonts?
Hmm, you know, it would be really neat if I could figure out how to do
japanese (or korean even) character display. Do I just need the text in
UTF-8, or do I need to specify a certain font? I have several songs I'd like
to subtitle in pyDDR.
* firstname.lastname@example.org * http://clickass.org * ICQ# 1107012 * AIM/Yahoo:
theGREENzebra * http://mp3.com/thegreenzebra
-----GEEK CODE 3.12-----
GCM/CS/IT/MU d? s: a22 C++++ UL++++ P+ L+++>$ E---- W++ N+ o K- w---$ O- M
V-- PS+ PE Y+ PGP- t++(+++) 5- X R tv(+) b+(-) DI+++ D+ G++ e h++ r+(---) y+
pygame mailing list