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Re: [pygame] Help needed for pygame beginner
Hello Matthias,
On Sun, 6 Nov 2005 22:13:25 +0100
"Matthias F. Brandstetter" <haimat@xxxxxxx> wrote:
> Now I tried to write my own code, but it seems I am doing something
> wrong (please see attached sample code). Result: I get the white
> window as expected, but no black rect drawn onto this surface.
>
> Any ideas what I am doing wrong here?
> Greetings and TIA, Matthias
Yes, I'd say, it was wrong indentation. If've fixed it and attached a
corrected version (it runs on my box properly, so I'd say it is ok now).
Have fun.
greets,
Marek
#!/usr/bin/env python
# -*- coding: latin-1 -*-
"""
draw a barcode-like moving banner onto the screen
"""
#Import Modules
import pygame
import pygame.locals as pyl
def main():
"""this function is called when the program starts.
it initializes everything it needs, then runs in
a loop until the function returns."""
#Initialize Everything
pygame.init()
screen = pygame.display.set_mode((800, 600))
pygame.display.set_caption('barcodes')
pygame.mouse.set_visible(0)
#Create The Backgound
background = pygame.Surface(screen.get_size())
background = background.convert()
background.fill((255, 255, 255))
#Display The Background
screen.blit(background, (0, 0))
pygame.display.flip()
#Prepare Game Objects
clock = pygame.time.Clock()
# constants defined outside the mainloop
color = 0, 0, 0
rect = 5, 5, 5, 5
#Main Loop
while True:
clock.tick(60)
#Handle Input Events
for event in pygame.event.get():
if event.type == pyl.QUIT:
return
#draw some barcodes onto the background
pygame.draw.rect(background, color, rect)
#Draw Everything
screen.blit(background, (0, 0))
pygame.display.flip()
#Game Over
#this calls the 'main' function when this script is executed
if __name__ == '__main__':
main()