[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] OpenGL (was blitting...)
On Mon, Nov 28, 2005 at 06:08:12PM -0500, R. Alan Monroe wrote:
> > What resources would you recommend for learning how to work with OpenGL?
>
> One other thing that nobody ever told me, nor did I see on any
> website, is that OpenGL is really really similar to Postscript in
> some ways. If someone had told me that going in, I would have picked
> it up faster because I monkeyed around with scratch-writing Postcript
> by cribbing from the PS Blue and Red books back in the day.
Thanks for that, Alan! You just gave me my first OpenGL "Aha!" moment. So
with an OpenGL program, I am effectively writing a program that writes
another program. I suppose that's a sensible way of approaching a 3D
drawing environment, now that I think about it.
Thanks also to everyone else for their fine suggestions. I suppose what I
really need to do is burn a weekend and just sit down and hack something
up.
--
Randy Kaelber randy@xxxxxxxxxxxx
Scientific Software Engineer
Mars Space Flight Facility, Department of Geological Sciences
Arizona State University, Tempe, Arizona, USA