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Re: [pygame] getting setup to use PyOpenGL for 2D



On Monday 28 November 2005 19:45, Simon Wittber fired a shotgun at the 
keyboard and the following appeared:
> On 11/29/05, D. Gyimesi <dgyimesi@xxxxxxxxx> wrote:
> > Now I sucked with SDL surfaces for my tank game I decided to write an
> > intermediate graphic layer in OpenGL to make it easier to use for 2D.
> > But it's just suxx. GL is really for 3D. In the past I used OpenGL to
> > write some tiny screensaver for me and that's all my knowledge about GL.
> > Not so much, but enough to feel that GL just suxx for 2D.
>
> Actually, its rather good for 2D, and easier and more consistent than
> SDL, once you grok the API. Its worth persevering, as once you get the
> hang of OpenGL, you can do some amazing, fast effects which are simply
> impossible with SDL.

Yes! Right on!

> This module:
>  * http://metaplay.dyndns.org:8080/svn/sigl/SiGL/SiGL/texture.py
> provides an easy interface for using textures, and parts of textures.
>
> This module:
>  * http://metaplay.dyndns.org:8080/svn/sigl/SiGL/SiGL/image.py
> provides an easy way of loading images into the aforementioned
> textures objects, and also, for loading multiple images into one
> OpenGL texture, and providing each image as a seperate sub texture.

Ermmm, these links are 404, AWOL, and MIA for me. Did they get taken down?

	-Matt Bailey