[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] pySpy
- To: pygame-users@xxxxxxxx
- Subject: [pygame] pySpy
- From: Thomas Ibbotson <thomas.ibbotson@xxxxxxxxx>
- Date: Fri, 13 Nov 2009 06:14:49 +0000
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Fri, 13 Nov 2009 01:15:01 -0500
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:received:received:message-id:date:from :user-agent:mime-version:to:subject:content-type :content-transfer-encoding; bh=cvEWkeZHzNY/9i+fUxZdu1k5fh3lP26UwebNLFr3ZYQ=; b=AshTB40T7Zgj2PPeQULulxNWtzVRuMyLIv6ZGvbkATz+T08NJL35oHaY0n4Ry4SD7S FLnVlzrw2bcGXDV8M3fFsCKv9jfQQlSRVGFbTufb09rsZtp9Xf9U8Q0XJo1fjIMbHXha FG/nqtFC8vMeNP0zQZDxzxWflqg8VXQSiixsI=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=message-id:date:from:user-agent:mime-version:to:subject :content-type:content-transfer-encoding; b=qfo2ujwZlu68pJ7sMLkDvnao38KnpYDZTX3IGxf5DlJm+cj1YGo3LJBmnR3jeZyCn7 1aMSeMxfKpZY2sMkJE/NcHW+sibuDvzQGaGjGYQckVELIsC6gLBtlzBVctpMtSomARrK wsjyT1bYVCzyrGKRGx/3Fd2drlBMNHBy6JYYY=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
- User-agent: Thunderbird 2.0.0.23 (X11/20090817)
Hi everyone,
I've finally released a game that I've been working on called pySpy.
It's an 'I Spy' game based on a game I liked to play on pub quiz
machines in the UK. I'd appreciate any feedback (especially code review,
this is my first complete pygame game) and if anyone wants to join in
development they would be more than welcome. The development source code
is hosted on launchpad (http://launchpad.net/pyspy), as well as the bug
tracker. I've also created a sourceforge project which has the current
release candidate tarball (http://sourceforge.net/projects/pyspygame).
It would be great if anyone would like to create some new levels for the
game, so I can play it without knowing all the answers! I haven't put
the details of how to create levels anywhere just yet, but I intend to
update the website with these details soon.
Thanks,
Tom