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Re: [pygame] pygame performance limits
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] pygame performance limits
- From: Julian Marchant <onpon4@xxxxxxxxx>
- Date: Thu, 24 Nov 2011 15:55:15 -0800 (PST)
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- Delivery-date: Thu, 24 Nov 2011 18:55:33 -0500
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>Now, of course, when you have a super-high-level language, like PyGame, and it's running in an interpreted language like Python, you will run out of power much sooner than you would in a language like C, especially on a "phone" computer.
>
>This, however, is no reason to stop using PyGame -- it's a reason to improve PyGame. Improvements require a lot of technical knowledge, skill, and effort, but they benefit MANY.
Pygame is a library, not a language. ;) And much of it is written in C.
I very much agree with everything you said, though. What's particularly interesting is, as Psyco and PyPy have shown, higher-level languages can be almost as fast as or sometimes even faster than lower-level languages.