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Re: [pygame] tab rendering in text?



Michael wrote:
The only problem is that I can't seem to make the surface I'm rendering to transparent in the way font.render () does. I can make the surface color transparent but then it looks bad (I get speckles of the color around the font edges).. I guess because of the anti-aliasing. Any suggestions?
create the new surface with the SRCALPHA flag, 32 bits. pygame has its own custom destination alpha blitting, so this sort of thing should work great in pygame, where it can't in straight SDL.

newsurface = pygame.Surface(size, SRCALPHA, 32)