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Re: [pygame] Convert() loses alpha
> Well,
> It is a whole new concept which is pretty far from the regular 2D stuff.
> Once I have pyopengl running I'll compare my DX9 examples with that. I'll go
> with either of those as I don't need portability at this time.
Actually, 2D OpenGL is remarkably trivial to implement. I've written a
package to simplify 2D OpenGL operations, including alpha blitting.
http://metaplay.com.au/tarballs/LGT.tar.bz2
sw.