> Btw, what are the limitation on the images you can load ? I really am not sure. I've tested it with a 1024x1024 'sprite' and it worked fine. I use gluBuild2DMipmaps to build load textures. This allows me to load any size / ratio image, as OpenGL will handle the conversion into textures for me. > > Oh and I got a minor error on exit: Thanks for the feedback. Sw.