Marcos Prieto wrote:
If you are going to be animating a rotation, it is best to always rotate from the original source image. The rotation is a slightly lossy transformation, so if you keep rotating the same image it will get pretty degraded.I'm trying to rotate an image in a pygame app using pygame.transform.rotate, i know that's normal that the image grown in each rotation but i dont know how to manage this, How can i get the original size for the rotated image?