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Re: [pygame] network module



Do you think XML-RPC is really suitable for gaming ?
I mean, it must be pretty "slow" because it's basically XML over TCP/IP.


Chris Ashurst a écrit :
If you want to get into some really simple networking stuff, you could give
XMLRPC a try (import xmlrpclib).

-----Original Message-----
From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx]On
Behalf Of DR0ID
Sent: Saturday, October 28, 2006 05:34
To: pygame-users@xxxxxxxx
Subject: [pygame] network module


Hello

Some days ago a friend showed me pyraknet (based on raknet, http://pyraknet.slowchop.com/ ) for making networked games and applications.

Until now I only knew about two possibilities to network a game: using the python sockets or twisted. Both are kinda complicated to use (at least seem to me, although I haven't used one of them).

pyraknet seems to be very easy and straight forward to use, although I haven't used it yet.

My question is: does someone know pyraknet and/or has some experience with it?

Perhaps there are more network modules out there I dont know off.


~DR0ID




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