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Re: [pygame] pygamefont problem
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] pygamefont problem
- From: "Ian Mallett" <geometrian@xxxxxxxxx>
- Date: Thu, 11 Oct 2007 20:14:21 -0700
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My way of doing it is to get an image of all the characters in a font, then make a bunch of textures for each character you want, then draw them at the near clipping plane.