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Re: [pygame] [OPENGL]Combining blended and unblended scenes
On Oct 1, 2008, at 2:01 PM, 110110010 wrote:
Hello.
I am a newbie to OpenGL and I wonder if i can use blended and not-
blended objects in one moment. Can you tell me how?
In general blending is either on or off, but with blending on, the
alpha color value (either via a material color or texture) determines
how much of the underlying drawing can be seen. Exactly how blending
is performed is determined by the current blend function. Different
blend functions can generate very different results.
Can you be more specific about exactly what you are trying to do? Then
I might be able to formulate a more specific answer.
-Casey