[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Physics, collision detection etc?



Hi Niki!

Yes I have, a well a Box2D for Python. Neither or Python extensions and 
neither will be a permanent part of PyGame. There's already a cool physics 
module part of PyGame, I'll try to see if we can extend it's API further.

/Peter

On 2008-10-14 (Tue) 10:59, niki wrote:
> Peter Gebauer wrote:
>> Hello Ian!
>>
>> Nice code! I was thinking of exposing some of the code Zhang Fan wrote 
>> for the physics engine, but as of yet it only handles rectangles.
>> There's plenty of code available on the net, but I feel reluctant to 
>> produce yet another Python extension for PyGame. I'll continue to check 
>> for reusing already existing projects, most likely fast C code that can 
>> be easily used to extend Python functionality.
>
> Have you tried pymunk?
>
> Niki
>