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Re: [pygame] Physics, collision detection etc?
Hi Niki!
Yes I have, a well a Box2D for Python. Neither or Python extensions and
neither will be a permanent part of PyGame. There's already a cool physics
module part of PyGame, I'll try to see if we can extend it's API further.
/Peter
On 2008-10-14 (Tue) 10:59, niki wrote:
> Peter Gebauer wrote:
>> Hello Ian!
>>
>> Nice code! I was thinking of exposing some of the code Zhang Fan wrote
>> for the physics engine, but as of yet it only handles rectangles.
>> There's plenty of code available on the net, but I feel reluctant to
>> produce yet another Python extension for PyGame. I'll continue to check
>> for reusing already existing projects, most likely fast C code that can
>> be easily used to extend Python functionality.
>
> Have you tried pymunk?
>
> Niki
>