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RE: [pygame] Surfarray question
Why would you store them as arrays? That's pretty non-trivial overhead.
--Noah
> -----Original Message-----
> From: owner-pygame-users@xxxxxxxx [mailto:owner-pygame-users@xxxxxxxx]
> On Behalf Of Abhinav Lele
> Sent: Tuesday, October 21, 2008 10:48 AM
> To: pygame-users@xxxxxxxx
> Subject: [pygame] Surfarray question
>
> Hi,
>
> I am using surfarray to blit an image.
> When i use array2d i see the image being renderer, but with array3d i
> dont.
>
>
> I use the following code to load image :
>
> r_temp_surface = pygame.image.load(fpath).convert_alpha()
> salpha = r_temp_surface.get_alpha()
> r_surface = pygame.Surface((o_w,o_h)).convert_alpha()
>
> pygame.transform.smoothscale(r_temp_surface,(o_w,o_h),r_surface)
> #if salpha != None:
> # r_surface.set_alpha(salpha)
> r_array = pygame.surfarray.array3d(r_surface)
> print "New Surface Alpha: " , r_surface.get_alpha()
> storeObject.lib_set(o_id,"__render_surface",r_surface)
> storeObject.lib_set(o_id,"__render_array",r_array)
>
>
>
> To render I use :
>
> r_myarray = storeObject.lib_get(o_id,"__render_array")
> r_mysurface = storeObject.lib_get(o_id,"__render_surface")
> pygame.surfarray.blit_array(r_mysurface, r_myarray)
> surface.blit (r_mysurface,(gx,gy))
>
>
>
> Plz help.
>
> -Abhinav