On Wed, Oct 14, 2009 at 2:59 PM, RB[0]
<roebros@xxxxxxxxx> wrote:
I am getting a nasty mem leak when using pygame.image.tostring
As shown here:
import pygame
from pygame.locals import *
pygame.display.set_mode((100,100))
while 1:
pygame.image.tostring(pygame.Surface((8,8)).convert_alpha(), "RGBA", 1)
NOTE: run this in a console or something where you can crash it to close it ;)
I am running windows Vista (SP1) - using the task manager to view the memory usage.
I also am running Pygame 1.8.1 - is this fixed in 1.9.1?
When I run this, the memory seems to jump and just keep growing, quite quickly...
Has anyone else had this problem?