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Re: [pygame] Requesting a hand with a simple Death Counter



I'm trying to add in some pyHook in order to make it work in the background
actually.  This is as far as I've gotten. I believe I've messed up the def
or the actual function but I'm just slamming my head against a wall at this
point. Can only learn so much so fast. 5 bucks on it's a total mess and I
should start over. LOL

Ideas?

Error Message :

Traceback (most recent call last):
  File "C:/Python27/Deathcounterv3", line 34, in <module>
    events = OnKeyboardEvent.event.get()
AttributeError: 'function' object has no attribute 'event'

Code :

# Death Counter
import sys
import pygame
from pygame.locals import *
import pyHook

#PyGame creates the window
pygame.display.init()
BLACK = (0,0,0)
WIDTH = 320
HEIGHT = 260
windowSurface = pygame.display.set_mode((WIDTH, HEIGHT), 0, 32)

windowSurface.fill(BLACK)

# create a keyboard hook
def OnKeyboardEvent(event):
	print 'MessageName:',event.MessageName
	print 'Message:',event.Message
	print 'Time:',event.Time
	print 'Window:',event.Window
	print 'WindowName:',event.WindowName
	print 'Ascii:', event.Ascii, chr(event.Ascii)
	print 'Key:', event.Key
	print 'KeyID:', event.KeyID
	print 'ScanCode:', event.ScanCode
	print 'Extended:', event.Extended
	print 'Injected:', event.Injected
	print 'Alt', event.Alt
	print 'Transition', event.Transition
	print '---'
	
while True:
    events = OnKeyboardEvent.event.get()
    for event in events:
        if event.type==KEYDOWN: 
            if event.key == K_1:
                with open("deathcounter.txt", "rt") as in_file:
                    deathcount = int(in_file.read()) #store an integer
                    deathcount = deathcount + 1
                with open("deathcounter.txt", "wt") as out_file:
                    out_file.write(str(deathcount))
            if event.key == K_2:
                deathcount = 0
                with open("deathcounter.txt", "wt") as out_file:
                    out_file.write(str(deathcount))
            print deathcount


    if event.type == QUIT:
        pygame.quit()
        sys.exit()
            

# create a hook manager
hm = pyHook.HookManager()
# watch for all keyboard events
hm.KeyDown = OnKeyboardEvent
# set the hook
hm.HookKeyboard()

# initialize pygame and start the game loop
pygame.init()

while(1):
	pygame.event.pump()





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