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RE: [pygame] 3D engine ?
Mike C. Fletcher :
> Just a clarification, the "scene graph" offered by OpenGLContext is a very
> primitive thing. I've been focusing primarily on the actual context, and
> testing code rather than making a fully functional scene graph API. (I'm
> one of those who is looking for a real scene graph API a while ago).
I typically use a very high level scene graph, with classes like Camera3D,
Light3D, World3D or CoordSyst3D.
> Enjoy,
> Mike
Jiba
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