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Re: [pygame] 3D SHMUP



On 9/18/07, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
> If you can approximate your 3D object by a point, as you're
> doing here, and you only want to test it against a height
> field, things certainly get a lot simpler, and you don't
> really need anything fancy at all.
That's what I meant, though I thought I made that obvious...
> You still get to do the fun parts in Python. Writing code
> to detect collisions between arbitrary polyhedra in 3D is
> not fun, it's just tedious. I know, because I've done it.
I agree there.  When you have an airplane, collision detection becomes
even more complicated.
Ian