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Re: [pygame] board game



A further description about this game:
you have a board, with 3 types of tile/squares, the normal ones that
have between 2 and 6 diferent colours -dependig on the configuration you
want to have- each colour belongs to a subject (maths, science, history,
animals,..), then you have special tiles, that gives you points and then
there are the "rethrow the dice".

 It is necesary to be at least 2 players.At the begining both are in the
central square, one player throw the dice,ie- number 3 is shown, and the
player can select any square that is  3 squares from you, there's no a
only one way to pass through al the board as it is no necessary. When a
player has put its counter into the square of its election, a question,
-of the area belonging to the colour  of the square- selected from a
file full of questions, is shown -don't know right know if it is better
to show it in a popup or in the same window that the board -in one part
of the same window, I mean-. 

If the square is a normal one, and the answer is OK, the player can
throw again the dice, and repeat the same. If the answer is failed, the
other player gets the turn to play. If the tile is a special one and the
answer is OK, the player gets a point -you need one point per area to
win the game- and continues playing.

That's the whole game more or less..

Another problem I found is how to know if the square the player has
chosen, can be selected, I mean it that tile is X tiles from the one
that the player is in. I thought about a list of pointers...




El mié, 19-09-2007 a las 09:50 +0200, Lionel Barret De Nazaris escribió:
> marta sanz wrote:
> > Hi!
> >
> > I'm a newbie in game programming. I am programming -well, trying to do 
> > it.. :D- a board game like Trivial, a board game of questions and 
> > answers. 
> >
> > In this game, you have a board with many squares, and each one have 
> > one question to be answered by the player, there are 6 types of 
> > squares, and depending on the type, the question is about  sciences, 
> > maths, history,etc.
> >
> > The problem I find is to know how to draw that board, don't know if 
> > it's better to draw the entire board with a paint program (inkscape, 
> > gimp..) and then load it with pygame, or draw each individual squares 
> > and the load them one by one making the board, or what. The board has 
> > an hexagonal shape.
> >
> > Any idea?
> >
> > Regards and Thanks for all.
> >
> > Marta.
> >
> You need to go a little further describing your game.
> 
> For example, if the tile are static (i.e not animated), you can draw the
> whole board and calculate which tile is clicked on from the mouse
> position. This is much simpler and I advise you to do that..
> The alternatives is to design each tile and then join them with you
> program. This has the advantage to allow animated tiles but it is much
> harder (more concepts and more code involved).
> 
> Beside, except if it is a core mecanism of the game, forget the
> hexagonal shape, at least for now : it will add complexity to your code
> with little benefits but visuals.
> Once you have done a first version of the complete game, you can redo
> this particular part of the code. This is a good way to progress.
> 
> But even if you take the first path, more generally you need to specify
> you game. What happen when one clik on one tile ? A popup appears ? Is
> it another window or is it within the pygame window, etc...
> 
>