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Re: [pygame] ideas for saving points in games



kschnee@xxxxxxxxxx wrote:
> I find that in at least some cases, pickling is hideously inefficient,
> taking on the order of 10 times as much space as a different format.

On the flip side, I find it enormously efficient, taking 1/10 the time to
implement as some other formats. So it's a question of what you want to
optimize.