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Re: [pygame] Tutorial... GUI



 
Hi!
 
    Hmmmm, maybe, unless each program is done on a different screen. like a DOS window verses a graphical screen. Like the mixer program I just posted. I added comments in it from what I discovered and such. Now the cursor locations and such may work for a text version, but the buttons and such I have yet to try. They do want a location on the screen and I did notice that tab is suppose to work, which possibly allows getting back and forth between buttons. Don't know until I try them. Getting the format right is nine-tenths of the battle. So, getting the button commands syntax I need to do first. Placing it on the screen, then seeing what happens is my first goal. The rest may have to be just using a text screen for sightless and graphical version for the sighted.
    In the example I did with the sound it did have graphics icons at the top for exit/stop and Max/min, the screen reader program can label them, save them, and call them back up with that screen type...when the program is run again at a later time.
 
    So, first lets try some examples and see where it goes from there.
 
        Bruce
 

I think you will find it very difficult to make a pygame application accessible to people with screenreaders, since it has no concept of "text", "buttons" etc. There is literally only a collection of pixels in memory.

Regards,
Ulf


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