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RE: [school-discuss] LTSP First Time



On Tue, 2004-04-13 at 16:03, daniel.hunt@iibbank.ie wrote:
> Hey Seb,
> 
> > What lucky pupils!
> 
> indeed they are! :o)
> 
> > Unfortunately, you're not going to have an easy time getting 3D apps to
> > work well using LTSP, especially not those which are dependent on a
> > really fast response, such as games.
> 
> thats what I am afraid of ... the refresh rate of the LTSP machines in
> comparison to a normal one will be horrible for gaming .. which is why i was
> interested to see if i could store some files locally on the machine's
> harddrive
> 
> as in the game is stored locally, and run locally - but i've no idea at all
> if its even possible, let alone to do it :)

It's possible to run local applications with LTSP; I've experimented
with a couple, but only standard applications. You have to take some
care in making all the libraries available for running the applications
on the client machine, but it ought to be possible.

When my job list gets down as far as "getting that client machine with
the fast graphics card booting a specially compiled kernel" I'll have a
go at running something locally; perhaps tuxracer as an example. I'll
let you know when I've done it, but don't hold your breath!

> 
> > A possibility would be to have the machines dual booting; either from
> > their internal hard disk to run a gaming environment (whether that be
> > windows or Linux) 
> 
> not a hope in hell :o) dual booting is for satan, and satan only :p
> besides, the whole idea of moving to LTSP is
> 1: ALOT less issues to deal with as EVERYTHING is done on the server
> 2: _zero_ money being paid to microsoft for their ridiulously over priced
> "licenses"
> 3: easier for me to do :p
> 
I entirely agree with you on these points ;)