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I haven't mentioned this before, but a bunch of MIT students have
become interested in developing a program based on the concept,
"Where in Hell is Carmen Sandiego?", where users would pursue
someone through various cultures' versions of the afterlife. 
They're working on the concept at the moment, but there isn't a
game engine on Linux to handle it.  I'm hopeful that we can
develop a general enough engine to cover this sort of game, the
Oregon Trail sort of game, and possibly more.  I particularly
want it to be made so that the creation of data sets (different
games) is fairly easy for the non-programmer.

Although it's been quite a while since I've done any major
programming, I was looking at Python as the language of choice
for such an engine.  With Tkinter it's fairly easy to whip up a
GUI, and there are nice interfaces available for SDL, ClanLib,
Plib, Crystal Space, etc.  Right now this is in the very early
stages of forming.  You can read the archives of the mailing
list (carmen-dev@seul.org) here:
<http://www.seul.org/archives/carmen/dev/>.  I'd like to see if
we can develop something that will be very useful for the Linux
educational community, and possibly for the Linux gaming
community too.  If you'd like to join the mailing list, just
send a message to majordomo@seul.org with "subscribe carmen-dev"
in the message body.  If you have any interesting suggestions
for a gaming engine such as I talked about here, please post
them!  And if you're really excited about working on this,
contact me and we'll see what we can get going.

-- 
Doug Loss           The art of medicine consists of amusing the
dloss@suscom.net    patient while nature cures the disease.
(570) 326-3987             Voltaire