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[bos-dev] [patch #7396] 5 new maps: Overpopulation



URL:
  <http://savannah.nongnu.org/patch/?7396>

                 Summary: 5 new maps: Overpopulation
                 Project: Bos Wars
            Submitted by: mvw
            Submitted on: Fri 19 Nov 2010 02:44:14 PM GMT
             Open/Closed: Open
                  Status: None
             Assigned to: None
        Originator Email: 
         Discussion Lock: Any

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Details:

In attachment 5 new maps, based around the theme "overpopulation".

They make use of 2 new AI scripts, included in the attachment.

The included AIs:

just_attack.lua: Define a AI that does not build anything, but just attacks
with any means available. For now, this only works with assaults, bazoos and
grenadiers.

naval.lua: Define a AI that defends itself lightly, and attacks over sea.

The maps:

overpopulation-destroyers: Destroy the destroyers. The enemy attacks over
sea. Quite hard to win. Two persons or person vs computer.

overpopulation-getoverit: You have to get over a number of secluded areas
where the enemy is waiting for you in masses. One person against the
computer.

overpopulation-narrow-paths: Too many buildings that can generate too many
soldiers for these narrow paths. The setting looks like a harbor with quays.
Two persons or person vs computer.

overpopulation-safe-distance: Just stay on a safe distance from the enemy.
Simple level, one person against computer. The enemy can not win, but it is
still fun to slaughter all their soldiers.

overpopulation-stampede: Surviving the initial stampede is the most exciting
few minutes. One against computer. 




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File Attachments:


-------------------------------------------------------
Date: Fri 19 Nov 2010 02:44:14 PM GMT  Name: overpopulation-maps.zip  Size:
24kB   By: mvw

<http://savannah.nongnu.org/patch/download.php?file_id=22061>

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