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Re: Machine Gun
On Friday 09 April 2004 01:22 am, Jens Granseuer wrote:
> I'd like to push this back until after 0.4.2 is out (you know,
> finish one thing before starting the next). In general, though,
> I think that 400K for a single effect is too much (and in this
> case it's probably too long, too, although we'd have to put it
> in to be sure).
:) No problem. I was playing. :) (Wanted to see what some of these ladspa
effects did, and figured making a machine gun would be fun) Yeah, 400K is
too big and there's plenty of room to work with. It could be reduced to a
mono track (it's stereo now), drop it back to 8 bits rather than 16, resample
down to 23k or whatever. And it's too long. I figured it'd be easier to
shorten it than to lengthen it. ;) No reason it can't drop down to a pretty
small size, and that's assuming it doesn't get vorbisized anyway (not much
point for such a small sample, really).
For what it's worth, I started with a bass drum on this. I tried using a
cymbal crash to make an explosion and it didn't work out so well. ;) I'm
thinking the bass drum-based noise is probably good for artillery, now that
I've used it, but a snare-based noise is probably preferred for infantry
and/or tanks. But yeah, after 0.4.2. ;)
Dave
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