> I haven't looked at the latest versions (except in source) > because my current development version doesn't understand > the format anymore ;-) I had a quick go with the very first > one before I broke everything, though. If you are talking about mission one, they are almost the same, except the story. > I guess I'll have to say: Not my piece of cake. I mean, > you seem to like bunkers a bit too much, sometimes. If about > 50% of your army is immovable you are very much restricted > in your options. Yes, the player really has few options, but it is about a stronghold, isn`t it? How about replacing one third of them with personeal carriers? Like this one. Since the blue side has a lot of fighters, which would make big demand of anti-air capability on the yellow side. Well, I thought I was designing a map about the Empire attacking one of the Free Nexus` Base many years ago, thus two missions; one in which the yellow side has good defense, and in the other, which is historical, doesn`t. And the story itself is about how the Empire and the Free Nexus have become enemy to each other, there should be a story about this, shouldn`t it? However, I am willing to change the equipments of both side. Comments are welcome. Brain at Taipei.
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