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New windows port is out now
I've ported Crimson Fields for Windows on my own now:
This version contains all new features of the current Pocket PC version:
Why another Windows port?
Because the old port from Matthias Krüger doesn't contain the new features (user defined hotkeys, window minimizing in fullscreen mode), runs slower and has grave redraw problems in fullscreen mode.
The old windows authoring komponents are hard to use because they wont write anything onto the console.
I have separated my port of the authoring komponents from the game to get smaller download sizes. The authoring package is available for download too.
Why do I use different versioning (I use release build numbers) for my ports?
Because I did not made ports only, I've also integrated some new features and currently none of my changes will be merged into the main sources.
The complete Visual Studio 2005 project will be released later on.
regards,
Silvio