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Re: Mountains (was: Third tutorial map)



On Sun, 05 Jun 2005 16:26:51 +0000
Jens Granseuer <jensgr@xxxxxxx> wrote:

> On 04.06.2005 01:26, Andrej Krivul__ík wrote:
> > It's good that we have some new graphics :-). But I think that we don't  
> > have to generate perfect satellite photos of battlefield. We can afford to  

We are still inaccurate because the object scale doesn't match. Vehicles
are too big, mountains to small but this isn't important because it's only
a picture of a battlefield with some symbols in it. There must be a
compromise between realistic looking objects and the ability to play the
maps.

> > be a little bit inaccurate and have the hills & mountains "from the side".  
> > I think that they would look a little bit better.

Mountains in side view will completely break the current optic. You may
try but I think you will fail. Unless you want to change Crimson to
isometric view completely :-).

> > Also I propose we don't  
> > have three hills of different size but more single-square hills that can  
> > be assembled to make bigger mountain ranges. [...] If there's one piece
> > of mountain, it's quite acceptable. But placing more of them next to each
> > other looks... well, let's say strange. (Also the way it is now.)

I'm not really confident with my mountains and will rework them as soon
as I found some time. I currently working on another project so I have
no time to work on it, sorry.

> > I also noticed that the tiles from Matthias are somewhat noisy, I don't  
> > think that was an intent or am I wrong?

What do you mean with "noisy"?

Another topic:
This other project I'm currently working on is an wiki engine and is
worth a look. It is called DokuWiki (http://www.splitbrain.org). It is
perfect for documentation purposes and has all the features I missed at
PHPwiki. It is able to cope with images and this would be a great
benefit for documenting Crimson. You should think about a wiki change.

  Best Regards
   Matthias