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Re: Soundtrack rough draft
On 29.02.2004 22:58, Dave Fancella wrote:
> On Sunday 29 February 2004 09:15 pm, Jens Granseuer wrote:
> > On 28.02.2004 05:36, Dave Fancella wrote:
> > > Does it allow for multiple movements in different files? If
> > > so, does it randomly pick the movements or use some crazy algorithm to do
> > > so? (Some would say that random is a crazy algorithm)
> >
> > I don't understand what this would be trying to accomplish. Having
> > several tracks randomly overlaid?
>
> I was probing for capabilities as they are now (untested). I'm interested in
> somehow determining the ferocity of the battle and breaking the soundtrack
> down into several tracks to be chained together during the scenario based on
> several metrics of the way the battle is going. That would rule, I think. :)
> It would always be different, but using the same themes and stuff. And it
> would be much more tailored for the actual fight as it is.
That would be great, indeed.
> But for now, I
> just want to get something that sounds good playing. We can worry about
> having a cutting-edge soundtrack later. ;)
I was going to add some code to support multiple tracks when I realized
that we now have two somewhat contradicting ideas on the table:
a) provide one (or more) default tracks and allow scenarios to override
them with their own, or
b) the adaptive approach you outlined above which requires specially tailored
code and makes custom tracks for individual maps rather difficult.
It's apparent that we have a long way to go either way, but the steps
we take now can have lots of impact on what we can or cannot do later on.
So the question is, which road do we take?
> > Is this kind of feedback helpful? It feels a bit awkward...
>
> Yes. Also keep in mind that I'm new around here and trying to adapt my own
> workflow to what you guys need/want.
Who isn't?
Jens