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Re: More Soundtrack
On 05.03.2004 16:14, Dave Fancella wrote:
> So now comes the question.
[some ogg vs. midi stuff snipped]
> On the other hand, if we leave it as a midi file, we have to distribute the
> GUS sample set that SDL_mixer depends on to play the midi file, and we have
> to distribute it with the core distribution (and I have to switch out a
> couple of percussion samples that don't have commercial distribution rights.
> Someone may distribute crimson commercially, and I've got better samples
> anyway). That's 14MB.
I don't really want to include the sample set in the core package, for the
same reason we don't distribute SDL_mixer, either. I figure most people will
already have the samples by way of their (Linux) distribution. A distribution
that does not carry the samples is basically installing a crippled SDL_mixer,
and that's nothing we should care about. I'm not so sure what the situation
is on other platforms, but for everyone who still needs the samples we can
provide the trimmed down set as a separate download.
> So it's the old quality vs quantity debate. The midi file I've given should
> demonstrate the quality, keeping in mind that with more tweaking I can
> probably get it to sound waaaaay better than it does now.
In that case it's not really suited for such a comparison, is it? ;-)
Current CVS carries some new audio code. You can't define individual tracks
for missions, yet, but it will play a theme on startup and loop that forever.
To see (hear) this in action you need to create a new folder
$crimson_data/music and copy some music into it as either theme.ogg or
theme.mid. If both are present ogg is preferred.
Jens