[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: Solo vs. multiplayer, campaigns, and difficulty
Quoting Jens Granseuer <jensgr@gmx.net>:
> The point I tried to emphasize with my example was that reducing a
> contingent to 5 may be perfectly fine for one map but much to excessive
> for another. That's why I think the mapper needs to have full control
> over what is changed.
We have to be careful in giving jobs to the Mapper. Look how far behind he is
already. ;-)
Seriously, though -- I don't yet know where the majority of time is spent in
designing a map, but we are talking about possibly tripling the amount of time
spent on unit allocation and placement. And I would think it would be
difficult to represent multiple set-ups on CoMET.
Pat.
- References:
- Solo vs. multiplayer, campaigns, and difficulty
- From: Jens Granseuer <jensgr@gmx.net>
- Re: Solo vs. multiplayer, campaigns, and difficulty
- From: Dave Fancella <david.fancella@comcast.net>
- Re: Solo vs. multiplayer, campaigns, and difficulty
- From: Patrick Forhan <pforhan@muddyhorse.com>
- Re: Solo vs. multiplayer, campaigns, and difficulty
- From: Dave Fancella <david.fancella@comcast.net>
- Re: Solo vs. multiplayer, campaigns, and difficulty
- From: Jens Granseuer <jensgr@gmx.net>