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Some suggestions for the next edition of Crimson Fields...
1. allow multitargeting
select multiple units using the ctrl key and clicking, and focus those units' fire on one or more enemy units.
2. make only portions of the map visible
as units move, the portions visible either increase or decrease. each unit's view can extend to 5 hexagons. this makes the game harder, as the player can not see the enemy units and see the enemy plan of attack
yeah, so i'm not a programmer, but here are the ideas.