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Re: [f-cpu] more about f-romfs



Because ROMFS is read-only, directory names are never changed, so you'd better
to have a offset and size name, and all name strings would be in a large block.

----- Original Message -----
From: Yann Guidon <whygee@f-cpu.org>
To: fm <f-cpu@seul.org>
Sent: Wednesday, March 13, 2002 5:06 AM
Subject: [f-cpu] more about f-romfs


>
> here are some more thoughts and contextual stuff.
> it's preliminary and moving, there's no code yet.
>
> however i think it is a good answer to the people
> who want a "BIOS" for F-CPU. First it is impossible
> to do that on a platform where there is only a CPU
> and then i understand that in the past years, the
> PC BIOSes have increased in complexity to a point
> where it's unmanageable. Having a small boot routine
> with a romfs-like support is a cool solution.
>
> i have to sleep now, after i read the comments that
> i just got.
>
> WHYGEE
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-------------------------------------------------------------------------------
-


> f-romfs.txt
> created mer mar 13 03:30:43 GMT 2002 by whygee@f-cpu.org
>
> A discussion about a "file format", the associated algorithm
> and the context of using a romfs-like system.
>
> --------------------------------------------------------
>
> BIOS/Monitor/extensions :
>
> The F-CPU processor is designed to boot at address 0
> after reset. It will fetch its instructions from a
> non-volatile memory or an image of this data if the
> system is simulated in VHDL or C. The boot code will detect and
> initialize all the fundamental devices such as the memory
> controllers. For example, the refresh rate will be tuned,
> the bank size will be adjusted and the base address of the
> private memory range will be set to an unused range
> (if the system is comprised of several CPU with their own
> private address ranges, but they must not overlap).
>
> The boot memory also contains very low-level and primitive
> routines for doing basic stuff, such as sending error
> messages (to a virtual console that is mapped somewhere
> in the CPU, probably the SR). When done, we have to
> initialise a lot of other things which are independent
> from the F-CPU project and we don't have the means
> to work on the HDD controller, the keyboard driver,
> the video framebuffer... You'll understand that we don't
> want to mess with it, a single CPU is already complex enough.
>
> We would like to let the user configure his system
> and install only the necessary drivers, or customize it with
> his driver for his prototype peripheral, etc.
> But we don't have access to a file system because
> the HDD is not yet setup ! this would bloat the code
> or make it too complex. OTOH we would like to let the
> user interact with the HW.
>
> The solution is to use something that looks like
> romfs : we have access to user-provided data and
> code modules and we have to provide a few functions
> that allow the modules to interact in a read-only way :
>  - locate : return the physical address of the requested block
>  - open   : returns a handle to the specified block
>  - close  : close handle
>  - read   : get a word
>  - seek   : goto a specified offset in the "file"
>  - exec   : specify a file and run it
>
> since the additional modules are meant to
> provide development or debug tools, it is useful
> to use "directories" and "symbolic links".
> This is done with the help of "flags", just like
> a normal FS. we can add other flags : executable
> (so a user won't attempt to execute raw data),
> and compressed (in case we have some room for
> the decompression tables and code, when the
> Flash will be completely filled with tux
> pictures etc...)
>
> The Flash image will be built with a simple
>   $ cp bareboot.bin newimage.bin
>   $ cat modules.romfs >> newimage.bin
>   $ installflash newimage.bin
> (science fictious)
>
> The bareboot.bin file is built from an assembly
> langage source containing :
>  - the startup code
>  - RAM initialisation code
>  - the minimum libraries : decompression, romfs utilities
>    and some additional stuff as needed
>
> The modules in modules.romfs are built from
> an utility (kind of mkromfs) with a set of specified
> files which are also assembled, using symbols extracted
> from the startup/library code. The modules' code must
> be position-independently coded because when executed,
> the code (which can be decompacted) will be copied
> and aligned in private/fast memory.
>
> When all the minimal setup is performed (RAM and IRQ,
> for example) then the boot code uses the romfs functions
> to access the romfs part of the Flash, seeking a "startup"
> binary which will then initialise the rest, using
> internal scripts or facilities that the user can customize
> at will. The file could be named "runfirst" for example.
> If no romfs is found (starting at the end
> of the boot block) or if the startup file is absent,
> the CPU sends an error code to the virtual console
> and enters an infinite loop or in shutdown state.
>
> Granularity : F-CPU is a byte-addressing machine
> but the architecture does not like unaligned instructions
> or data access.
> * Concerning the instructions, the code
> blocks should be copied to the main memory and
> the starting address must be aligned to the 256
> bit boundary imposed by the cache lines. In fact,
> code that is optimized for F-CPU aligns loop entries
> to 32 byte boundaries and it would not be wise
> to break this. Furthermore, the Flash memory is
> a rather slow device and is likely to be uncacheable
> (though its contents doesn't change, but you get
> the idea...). The SDRAM memory has much more bandwidth
> and can cope with prefetching so one can concentrate
> on code efficiency.
> * Concerning data : their access is often in a random
> order (or no order at all) so the caching debate is
> not the same. If all data accesses are done "in place"
> with "read" function calls, all we have to do is to
> align the data blocks on 64-bit boundaries (8 bytes).
> This is the minimal and mandatory register size for
> the whole F-CPU family so any compliant CPU can boot
> our system.
>
> So the block alignment is 64 bits (8 bytes) and we
> have to pack several data in the headers.
>
>
> Scenario :
>  1) the system boots a single kernel (Linux 4.8 for example)
>  -> the kernel is compiled and the file is renamed "runfirst"
> so the boot code starts the kernel directly, thus benefitting
> from all the kernel's facilities such as device drivers ...
>
>  2) multiple kernels :
>  -> a multiboot binary is installed so the user can select
> which kernel he wants today. However the user interface
> is reduced to close to nothing : it has to first run the
> primary user I/O setup code (a call to exec with a keyboard
> driver then a video driver). When a kernel is selected,
> the manager "exec"s the corresponding "file".
>
>  3) development platform :
>  -> it is possible to implement a bare shell (not as complex
> as bash but useful anyway). This interface must load
> the keyboard and screen modules as well as some romfs
> extensions to provide directories, for example.
> This is going to be useful in a simulated environment where
> the kernel must be rebuilt, for example. An editor,
> an assembler, a compiler, etc. are going to be provided
> and a "flasher" can generate a new flash image.
>
>  4) unsupported HW or old kernel :
> imagine you install a new HDD or a sound peripheral device
> which is not yet recognized by the kernel. or it's simply
> in development phase, or simply there's no kernel at all.
> Device dependent modules can be managed outside the bare
> boot process, simply by providing an "exec" function. All the
> decisions are left to the user.
>
> This is nice because we have no time to write a monolithic
> "BIOS" such as in the PC world, and it's so much more flexible.
>
>
> File format (no name yet) :
>
>  * the boot/setup/library code is assembled and its
> size is rounded up to 8 bytes. The symbols are output
> to a file which is #include'd by the other modules
> so they can be assembled with the physical address of
> the basic functions.
>
>  * all the modules are assembled and the binaries
> (and possibly, data files) are gathered by a "mkromfs"
> and the result is concatenated at the end of the bare
> boot image. This way it is possible change the modules
> without touching the boot code.
>
>  * a "directory" contains a header followed
> by N data blocks. These blocks are copied
> "as is" (unless compressed) and aligned to 8 bytes
> (zero padded). The header contains :
>
>  - size (4 bytes)
>  - number of blocks/entries
>  for each entry :
>   - size of entry, size of the name,
>       attributes (exec, compress, directory, link...)
>     -> 64 bits
>   - ASCIIZ file name
>   - size of the block (in bytes)
>   - index of the block (relative to the start of
>       the romfs block, 8-byte aligned)
>
> The variable file names are a problem. It could be possible
> to limit it to 16 chars and use a fixed-size header structure
> so we can also get rid of the entry size field.
> ideas welcome. the "original" romfs format is a good idea
> (the file name is merged with the variable sized block)
> but i don't like to walk all around the ROM anyway
> (if the Flash works with page modes, then we're in troubles
> and contiguous accesses are better). It's not meant to
> be a high performance system but who ever knows, i don't
> like to make crap.
>
>
> I have not yet addressed the need for a CRC of the
> image. This is a heavy and slow process, but it might
> be needed in some conditions anyway.
>
> The locate, read and seek functions are pretty easy
> to implement, even in asm. Managing internal structures
> such as the read() buffers and handlers will also require
> a sort of "malloc()". This becomes even more important
> for exec or modules which need to expand data.
>
> exec requires a call to open, read, close, malloc
> and even a decompression code if the instructions
> are compressed. However most flags are unused
> and not likely to be useful before more development
> is done. directories, links etc are not yet supported
> and are not even necessary but the functionality is
> available and reserved.
>
> --------------------------------------------------------
>
> Conclusion : this is slowly looking more like an "operating
> system" but with some strong constraints like footprint
> and (more difficult) the reduced I/O capabilities.
> Unlike the PC there is no "default" I/O at a fixed address
> and this makes the simulations inside a VHDL tool much
> more difficult.
>
> It remembers me that in the "early" computer ages, computers
> ran with small "monitors" and no BIOS. Today and in the future,
> the platforms evolve extremely fast and become so different
> from each others that it is not possible to make any
> assumptions as before.
>
> One solution is to rely on the Linux or Hurd kernels because
> most of the necessary I/O handling is already provided.
> The problem is to provide enough basic I/O capabilities
> so that the kernel can boot properly, display its messages,
> get the minimum memory etc... This can be done with "modules"
> that are also stored in a romfs-like system.
>
> OTOH a read-only file system for a bare CPU is very easy
> to implement. Only a reduced set of functions must be coded
> so it's a good candidate for assembly coding, which in turn
> gives a "live" example of how to write code for the F-CPU.
>
>

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