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[freehaven-cvs] final tweaks on slides (presented today)



Update of /home2/freehaven/cvsroot/doc/routing-zones
In directory moria.mit.edu:/tmp/cvs-serv14343

Modified Files:
	slides-wpes04.mgp 
Log Message:
final tweaks on slides (presented today)


Index: slides-wpes04.mgp
===================================================================
RCS file: /home2/freehaven/cvsroot/doc/routing-zones/slides-wpes04.mgp,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- slides-wpes04.mgp	26 Oct 2004 06:58:15 -0000	1.1
+++ slides-wpes04.mgp	29 Oct 2004 01:28:27 -0000	1.2
@@ -51,7 +51,7 @@
 http://freehaven.net/
 
 %font "thick", fore "black"
-WPES, October 2004
+WPES, 28 October 2004
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %page
 
@@ -128,7 +128,7 @@
 	Delay messages to get a large batch, and mix them together to hinder the adversary from linking Alice to the message that comes out.
 %size 6
 Padding:
-	Senders provide decoy traffic as well as normal traffic.
+	Provide decoy traffic as well as normal traffic.
 %size 6
 Dispersal:
 	Reduce the chance that the adversary sees enough of the network to complete his attack.
@@ -207,7 +207,7 @@
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %page
 
-Question two (1)
+Question two
 
 How much can one AS attack inside the network?
 
@@ -218,7 +218,7 @@
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %page
 
-Question two (2)
+Question two (cont)
 
 Top two AS-level adversaries to both Tor and Mixmaster: Level 3 and Abovenet.
 
@@ -228,7 +228,7 @@
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %page
 
-Question two (3)
+Question two (cont)
 
 Choosing paths without replacement helps: a 4-hop Tor path can be observed by a single AS with prob .10, compared to .16 if replacement is
 allowed.
@@ -238,7 +238,7 @@
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %page
 
-Question three (1)
+Question three
 
 How much can one AS attack the endpoints?
 
@@ -251,7 +251,7 @@
 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 %page
 
-Question three (2)
+Question three (cont)
 
 Given random entry and exit points, a single AS will often be able to win 10% to 30% of the time.
 

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