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gEDA-cvs: pcb.git: branch: master updated (2e196d71143478a49c7f1ce440f50d7f1edae9b4)
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=========
Summary
=========
src/action.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
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Commit Messages
=================
commit 2e196d71143478a49c7f1ce440f50d7f1edae9b4
Author: Dan McMahill <dan@xxxxxxxxxxxx>
Commit: Dan McMahill <dan@xxxxxxxxxxxx>
Don't disperse locked elements.
When dispersing elements do not disperse locked elements. Locked elements
often times are mechanical and really should not be moved. Noted by
Levente Kovacs on gEDA-user.
:100644 100644 ce7527f... 92fdbae... M src/action.c
=========
Changes
=========
commit 2e196d71143478a49c7f1ce440f50d7f1edae9b4
Author: Dan McMahill <dan@xxxxxxxxxxxx>
Commit: Dan McMahill <dan@xxxxxxxxxxxx>
Don't disperse locked elements.
When dispersing elements do not disperse locked elements. Locked elements
often times are mechanical and really should not be moved. Noted by
Levente Kovacs on gEDA-user.
diff --git a/src/action.c b/src/action.c
index ce7527f..92fdbae 100644
--- a/src/action.c
+++ b/src/action.c
@@ -2342,7 +2342,7 @@ ActionDisperseElements (int argc, char **argv, int x, int y)
* going to be used either with a brand new design or a scratch
* design holding some new components
*/
- if (all || TEST_FLAG (SELECTEDFLAG, element))
+ if (!TEST_FLAG (LOCKFLAG, element) && (all || TEST_FLAG (SELECTEDFLAG, element)))
{
/* figure out how much to move the element */
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