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gEDA-cvs: gaf.git: branch: master updated (1.5.2-20090328-26-g52bed9a)
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=========
Summary
=========
libgeda/include/libgeda/prototype.h | 1 -
libgeda/src/o_complex_basic.c | 40 -----------------------------------
2 files changed, 0 insertions(+), 41 deletions(-)
=================
Commit Messages
=================
commit 52bed9acb6ac46882d6d2ca431167cf1b00e53b4
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>
libgeda: Remove unused function o_complex_count_pins()
:100644 100644 baf0c8e... f76f35b... M libgeda/include/libgeda/prototype.h
:100644 100644 5495deb... fff1bee... M libgeda/src/o_complex_basic.c
=========
Changes
=========
commit 52bed9acb6ac46882d6d2ca431167cf1b00e53b4
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>
libgeda: Remove unused function o_complex_count_pins()
diff --git a/libgeda/include/libgeda/prototype.h b/libgeda/include/libgeda/prototype.h
index baf0c8e..f76f35b 100644
--- a/libgeda/include/libgeda/prototype.h
+++ b/libgeda/include/libgeda/prototype.h
@@ -191,7 +191,6 @@ OBJECT *o_complex_return_nth_pin(GList *list, int counter);
void o_complex_rotate_world(TOPLEVEL *toplevel, int world_centerx, int world_centery, int angle, OBJECT *object);
void o_complex_mirror_world(TOPLEVEL *toplevel, int world_centerx, int world_centery, OBJECT *object);
OBJECT *o_complex_return_pin_object(OBJECT *object, char *pin);
-int o_complex_count_pins(OBJECT *object);
void o_complex_check_symversion(TOPLEVEL* toplevel, OBJECT* object);
/* o_embed.c */
diff --git a/libgeda/src/o_complex_basic.c b/libgeda/src/o_complex_basic.c
index 5495deb..fff1bee 100644
--- a/libgeda/src/o_complex_basic.c
+++ b/libgeda/src/o_complex_basic.c
@@ -1322,46 +1322,6 @@ OBJECT *o_complex_return_pin_object(OBJECT *object, char *pin)
return(NULL);
}
-/*! \brief Counts pins on complex object
- * \par Given a pointer to a complex object (sch level
- * component object), this fcn iterates through the prim_objs
- * list counting the number of pins it finds.
- *
- * \param [in] object pointer to complex object
- * \return integer number of pins counted.
- */
-int o_complex_count_pins(OBJECT *object)
-{
- OBJECT *o_current=NULL;
- int pin_counter=0;
- GList *iter;
-
- g_return_val_if_fail(object != NULL, 0);
- g_return_val_if_fail(((object->type == OBJ_COMPLEX) ||
- (object->type == OBJ_PLACEHOLDER)) , 0);
- g_return_val_if_fail(object->complex != NULL, 0);
-
-
- /* go inside complex object. This means that we grab
- * a pointer to the head of the prim_objs list.
- * These are the graphical items stored in the lower-level
- * file (usually, objects from the .sym file).
- * Then iterate over this list looking for pins and
- * counting them. */
- iter = object->complex->prim_objs;
-
- while ( iter != NULL ) {
- o_current = (OBJECT *)iter->data;
- switch(o_current->type) {
- case(OBJ_PIN):
-
- pin_counter++;
- break;
- }
- iter = g_list_next (iter);
- }
- return(pin_counter);
-}
/*! \brief check the symversion of a complex object
* \par Function Description
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