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gEDA-cvs: pcb.git: branch: master updated (0c78d1c688e44fdb67d76594d386140586911dba)
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via 0c78d1c688e44fdb67d76594d386140586911dba (commit)
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=========
Summary
=========
src/crosshair.c | 9 ---------
1 files changed, 0 insertions(+), 9 deletions(-)
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Commit Messages
=================
commit 0c78d1c688e44fdb67d76594d386140586911dba
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>
crosshair.c: Remove comment which is no longer relevant
:100644 100644 296f999... a7942b6... M src/crosshair.c
=========
Changes
=========
commit 0c78d1c688e44fdb67d76594d386140586911dba
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>
crosshair.c: Remove comment which is no longer relevant
diff --git a/src/crosshair.c b/src/crosshair.c
index 296f999..a7942b6 100644
--- a/src/crosshair.c
+++ b/src/crosshair.c
@@ -712,15 +712,6 @@ CrosshairOff (void)
}
}
-/*
- * The parameter to HideCrosshair() and RestoreCrosshair() dictates whether
- * the object you're dragging should be drawn or not.
- *
- * This argument is _not_ saved in the stack, so whether you have drawings
- * following the cursor around or not is dependant on the parameter passed
- * LAST to either of these two functions.
- */
-
/* ---------------------------------------------------------------------------
* saves crosshair state (on/off) and hides him
*/
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