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gEDA-cvs: pcb.git: branch: master updated (0c78d1c688e44fdb67d76594d386140586911dba)



The branch, master has been updated
       via  0c78d1c688e44fdb67d76594d386140586911dba (commit)
      from  7fd9924afa6d1f3bbc6f969822ef62e8c3bf9ea6 (commit)

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=========
 Summary
=========

 src/crosshair.c |    9 ---------
 1 files changed, 0 insertions(+), 9 deletions(-)


=================
 Commit Messages
=================

commit 0c78d1c688e44fdb67d76594d386140586911dba
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>

    crosshair.c: Remove comment which is no longer relevant

:100644 100644 296f999... a7942b6... M	src/crosshair.c

=========
 Changes
=========

commit 0c78d1c688e44fdb67d76594d386140586911dba
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>

    crosshair.c: Remove comment which is no longer relevant

diff --git a/src/crosshair.c b/src/crosshair.c
index 296f999..a7942b6 100644
--- a/src/crosshair.c
+++ b/src/crosshair.c
@@ -712,15 +712,6 @@ CrosshairOff (void)
     }
 }
 
-/*
- * The parameter to HideCrosshair() and RestoreCrosshair() dictates whether 
- * the object you're dragging should be drawn or not.
- *
- * This argument is _not_ saved in the stack, so whether you have drawings
- * following the cursor around or not is dependant on the parameter passed 
- * LAST to either of these two functions.
- */
-
 /* ---------------------------------------------------------------------------
  * saves crosshair state (on/off) and hides him
  */




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