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gEDA-cvs: pcb.git: branch: master updated (8ce572e8c1cfded6459e43d61c776df859e11f55)
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=========
Summary
=========
src/hid/common/hidgl.c | 21 ++++++++++++++++++---
1 files changed, 18 insertions(+), 3 deletions(-)
=================
Commit Messages
=================
commit 8ce572e8c1cfded6459e43d61c776df859e11f55
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>
hid/common/hidgl.c: Use tags on circular contours to render them faster
This lets us avoid the polygon tesselator for circular contours, and lets
us render a different number of vertices in our appoximation depending
upon zoom level.
:100644 100644 00efdce... bbba217... M src/hid/common/hidgl.c
=========
Changes
=========
commit 8ce572e8c1cfded6459e43d61c776df859e11f55
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>
hid/common/hidgl.c: Use tags on circular contours to render them faster
This lets us avoid the polygon tesselator for circular contours, and lets
us render a different number of vertices in our appoximation depending
upon zoom level.
diff --git a/src/hid/common/hidgl.c b/src/hid/common/hidgl.c
index 00efdce..bbba217 100644
--- a/src/hid/common/hidgl.c
+++ b/src/hid/common/hidgl.c
@@ -554,11 +554,24 @@ hidgl_fill_polygon (int n_coords, int *x, int *y)
}
void
-tesselate_contour (GLUtesselator *tobj, PLINE *contour, GLdouble *vertices)
+tesselate_contour (GLUtesselator *tobj, PLINE *contour, GLdouble *vertices,
+ double scale)
{
VNODE *vn = &contour->head;
int offset = 0;
+ /* If the contour is round, and hidgl_fill_circle would use
+ * less slices than we have vertices to draw it, then call
+ * hidgl_fill_circle to draw this contour.
+ */
+ if (contour->is_round) {
+ double slices = calc_slices (contour->radius / scale, 2 * M_PI);
+ if (slices < contour->Count) {
+ hidgl_fill_circle (contour->cx, contour->cy, contour->radius, scale);
+ return;
+ }
+ }
+
gluTessBeginPolygon (tobj, NULL);
gluTessBeginContour (tobj);
do {
@@ -575,6 +588,7 @@ tesselate_contour (GLUtesselator *tobj, PLINE *contour, GLdouble *vertices)
struct do_hole_info {
GLUtesselator *tobj;
GLdouble *vertices;
+ double scale;
};
static int
@@ -588,7 +602,7 @@ do_hole (const BoxType *b, void *cl)
return 0;
}
- tesselate_contour (info->tobj, curc, info->vertices);
+ tesselate_contour (info->tobj, curc, info->vertices, info->scale);
return 1;
}
@@ -605,6 +619,7 @@ hidgl_fill_pcb_polygon (PolygonType *poly, const BoxType *clip_box, double scale
struct do_hole_info info;
int stencil_bit;
+ info.scale = scale;
global_scale = scale;
if (poly->Clipped == NULL)
@@ -664,7 +679,7 @@ hidgl_fill_pcb_polygon (PolygonType *poly, const BoxType *clip_box, double scale
/* Drawing operations as masked to areas where the stencil buffer is '0' */
/* Draw the polygon outer */
- tesselate_contour (info.tobj, poly->Clipped->contours, info.vertices);
+ tesselate_contour (info.tobj, poly->Clipped->contours, info.vertices, scale);
hidgl_flush_triangles (&buffer);
/* Unassign our stencil buffer bit */
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