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gEDA-cvs: pcb.git: branch: master updated (242490769b668619e6d3aaf91c1ce26687021ffa)
The branch, master has been updated
via 242490769b668619e6d3aaf91c1ce26687021ffa (commit)
from af11dccc573132671942620545c6b2ba7a75d262 (commit)
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=========
Summary
=========
src/crosshair.c | 16 +++-------------
1 files changed, 3 insertions(+), 13 deletions(-)
=================
Commit Messages
=================
commit 242490769b668619e6d3aaf91c1ce26687021ffa
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>
By popular(*) request, Make the cross-hair snap to the center of pads
* Popular.. or vocal?, I'm not sure.
If more people don't like the new behaviour, there is always git revert.
There was of course, a third possibility - adding support to snap to pad
end-points _and_ their centers. I rejected this because of "nearly" square
pads - it becomes difficult to know if you've picked up the center of the
pad, and many of those asking for snap-to-center wanted it in order to
pick up and align components by their pads.
NB: Optimised rat-lines still go to the edge of pads, as this can often
look less cluttered. Rat-lines drawn to the center of a pad will
work correctly, and remain on the pad center until the next time
"optimise" is run on the rats-nest.
:100644 100644 8321929... 367922e... M src/crosshair.c
=========
Changes
=========
commit 242490769b668619e6d3aaf91c1ce26687021ffa
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>
By popular(*) request, Make the cross-hair snap to the center of pads
* Popular.. or vocal?, I'm not sure.
If more people don't like the new behaviour, there is always git revert.
There was of course, a third possibility - adding support to snap to pad
end-points _and_ their centers. I rejected this because of "nearly" square
pads - it becomes difficult to know if you've picked up the center of the
pad, and many of those asking for snap-to-center wanted it in order to
pick up and align components by their pads.
NB: Optimised rat-lines still go to the edge of pads, as this can often
look less cluttered. Rat-lines drawn to the center of a pad will
work correctly, and remain on the pad center until the next time
"optimise" is run on the rats-nest.
diff --git a/src/crosshair.c b/src/crosshair.c
index 8321929..367922e 100644
--- a/src/crosshair.c
+++ b/src/crosshair.c
@@ -880,19 +880,9 @@ FitCrosshairIntoGrid (LocationType X, LocationType Y)
{
PadTypePtr pad = (PadTypePtr) ptr2;
LocationType px, py;
- if (SQUARE (pad->Point1.X - Crosshair.X) +
- SQUARE (pad->Point1.Y - Crosshair.Y) <
- SQUARE (pad->Point2.X - Crosshair.X) + SQUARE (pad->Point2.Y -
- Crosshair.Y))
- {
- px = pad->Point1.X;
- py = pad->Point1.Y;
- }
- else
- {
- px = pad->Point2.X;
- py = pad->Point2.Y;
- }
+
+ px = (pad->Point1.X + pad->Point2.X) / 2;
+ py = (pad->Point1.Y + pad->Point2.Y) / 2;
if (!gui->shift_is_pressed()
|| (SQUARE (x0 - Crosshair.X) + SQUARE (y0 - Crosshair.Y) >
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