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gEDA-cvs: pcb.git: branch: master updated (f60343f00fa3bccb0c212409e64dbaef96801d53)



The branch, master has been updated
       via  f60343f00fa3bccb0c212409e64dbaef96801d53 (commit)
      from  0374e23c9a4c6d6039c2ade3fa97fb9bff9bed21 (commit)

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=========
 Summary
=========

 src/insert.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)


=================
 Commit Messages
=================

commit f60343f00fa3bccb0c212409e64dbaef96801d53
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>

    Fix computation of 45-degree edges when inserting a point into an edge
    
    Fixes a few mistakes introduced in commit b59ab044afe3ac362f8cb4da10ea410280b4323a
    which was bisected to and identified as the cuplrit by Gabriel Paubert.
    
    Reported-by: Gabriel Paubert <paubert@xxxxxxx>

:100644 100644 514754f... 42661ec... M	src/insert.c

=========
 Changes
=========

commit f60343f00fa3bccb0c212409e64dbaef96801d53
Author: Peter Clifton <pcjc2@xxxxxxxxx>
Commit: Peter Clifton <pcjc2@xxxxxxxxx>

    Fix computation of 45-degree edges when inserting a point into an edge
    
    Fixes a few mistakes introduced in commit b59ab044afe3ac362f8cb4da10ea410280b4323a
    which was bisected to and identified as the cuplrit by Gabriel Paubert.
    
    Reported-by: Gabriel Paubert <paubert@xxxxxxx>

diff --git a/src/insert.c b/src/insert.c
index 514754f..42661ec 100644
--- a/src/insert.c
+++ b/src/insert.c
@@ -275,7 +275,7 @@ AdjustInsertPoint (void)
     m1 = 2;			/* 2 signals infinite slope */
   else
     {
-      m = (double) (Crosshair.X - line->Point1.X) / (Crosshair.Y - line->Point1.Y);
+      m = (double) (Crosshair.Y - line->Point1.Y) / (Crosshair.X - line->Point1.X);
       m1 = 0;
       if (m > TAN_30_DEGREE)
 	m1 = (m > TAN_60_DEGREE) ? 2 : 1;
@@ -286,7 +286,7 @@ AdjustInsertPoint (void)
     m2 = 2;			/* 2 signals infinite slope */
   else
     {
-      m = (double) (Crosshair.X - line->Point1.X) / (Crosshair.Y - line->Point1.Y);
+      m = (double) (Crosshair.Y - line->Point2.Y) / (Crosshair.X - line->Point2.X);
       m2 = 0;
       if (m > TAN_30_DEGREE)
 	m2 = (m > TAN_60_DEGREE) ? 2 : 1;




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