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Re: gEDA-user: DRC-GUI



Hi Peter,

On Thu, 2009-04-02 at 03:34 +0100, Peter Clifton wrote:
> More eye-candy.. again, a real screen-shot, not a mockup.
> 
> http://www2.eng.cam.ac.uk/~pcjc2/geda/drc_for_real2.png
> 

Totally awesome !

Now to double-click on the thumbnail image to move the cursor on the
spot would be the icing on top of the cake :)

I'm looking forward for your patches / git fork.

Keep up the Good Work (TM).

Kind regards,

Bert Timmerman.

> Still not production ready though.. whenever I play with GL, I seem to
> have a knack of making enough errors in my code to find unusual X / 2D
> driver / Mesa bugs which crash the X server!).
> 
> The current implementation crashes (the X server) occasionally, and is
> somewhat slow at repainting the DRC window.
> 
> I can fix the slowness (and probably the crash) by pre-computing the
> little pixmaps showing the violations rather than drawing them each
> repaint, but then they are drawn in ugly colours due to the in-progress
> DRC check. The implementation I have now shows them as on the board, in
> real-time.
> 
> I say "fix the crash"... calling the GL routines to render once per
> violation is a lot less exposure to race conditions / other badness than
> calling them for every visible violation, for every repaint.
> 
> 
> Regards,
> 



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