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Re: gEDA-user: 45deg rotation?



DJ Delorie wrote:
> Cut the part
> 
> :FreeRotateBuffer(45)
> 
> Paste the part
> 
Works well.   I've used it.  I found a bug where rotated square pads did 
not clear polygons correctly, (rounded pads were OK)... the bug was not 
a big deal (easy to work around) and was fixed quickly but I'm not sure 
if the patch is in recent distro packages yet (depending on where you 
got yours...) so you might check for that or just grab a recent version 
from CVS.

-dave




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