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Re: gEDA-user: gEDA/gaf Mac OSX screenshots?



On Feb 27, 2010, at 8:17 PM, Dave McGuire wrote:

On Feb 27, 2010, at 4:42 PM, Peter Clifton wrote:
Have you ever looked at the GL branch of PCB (my repository here:

git clone git://repo.or.cz/geda-pcb/pcjc2.git
git checkout -b before_pours origin/before_pours

configure with --enable-gl

(Build).

  I get this:

configure: error: You don't seem to have the GL library headers
installed.

You will need them, wherever they come from. I'm not familiar with how
you get development headers on OS-X, nor how the X11 / GL stuff
integrates on that platform.

Oh, I *SO* have development headers and X11 on this machine. ;) I suspect, though, that the GL stuff only comes with more recent releases of OS X. I'm running 10.4 on this system, and will be stuck at that release until I'm convinced that the bugs in 10.5 have actually been fixed.

Dave,

Peter and I haven't come up with a good way to handle this in a clean autoconf-y way, but if you want to play around with this branch, here's the missing magic:

perl -pi -e "s,GL/gl.h,OpenGL/gl.h,g;s,GL/glu.h,OpenGL/glu.h,g" src/ hid/common/hidgl.c src/hid/gtk/gtkhid-main.c src/hid/gtk/gui.h

The configure script just assumes that OS X puts the headers in GL/, but they are part of a framework.

You might also have to revert the "space navigator" commit, too.

Hopefully I will have some time to package up this branch, but in the mean time, this will get you closer to compiling.

--
Charles Lepple


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