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Re: gEDA-user: Funny pad rotation



Looks like a fundamental design issue.  We use the X layer to draw
lines, which includes pads, but with the tiny offsets in the x,y
points, we end up passing two points to the X layer that have the same
coordinates, so it draws a zero-angle line.  If you zoom in far
enough, eventually rotates the pad on the screen.

To get this right, we'd have to somehow calculate when X is going to
do the wrong thing based on our scaling, and draw those "lines" as
polygons instead, so that we can do the math with more precision.


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