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GTC: Road Map



Hi Sebastian,

I'm browsing your code right now. I may take
some time before getting confortable with it and,
unfortunately, right now I don't have much 
time to spend on it.

I think it is important to have a more detailed
description of what will us support in future
releases of GTC and how will implemented features
interact.

The goal section of GTC page is quite vague and
don't really explain the design goals of the 
library. It's more focused on design policies.

There are a lot of diferent games genres to develop.
At what genre will GTC aim at first? Even sticking
to 3D, there are a lot diferent technologies that
we may have to address. Will we target on FPS,
Racing, Flight SIM, Platform, Sports?

In other words, what we'll be our development
strategy? Our heading? Will us target on one 
specific kind of game genre/technology and
make it very simple to the user to link to
the lib and develop that specific kind of game, 
or will we try to implement a hand full of
algorithms and let to the user the burden 
of making good use of them?

I vote for the first but It's up to show us 
the way. :-)

Cheers,

+-----------------------------------------------------------+
|  Marcelo de Azevedo Wilbert Camelo  <camelo@led.ufsc.br>  |
|                                                           |
|    Laboratorio de Ensino a Distancia - Equipe Internet    |
|    Programa de Pos-Graduacao em Engenharia de Producao    |
| Universidade Federal de Santa Catarina - Florianopolis/SC |
+-----------------------------------------------------------+



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