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Re: [kidsgames] Linux Letters and Numbers



Hi Steve,

On Fri, 11 Feb 2000, Steve Baker wrote:

-->Date: Fri, 11 Feb 2000 07:11:01 -0600
-->From: Steve Baker <sjbaker1@airmail.net>
-->Reply-To: kidsgames@smluc.org
-->To: kidsgames@smluc.org
-->Subject: Re: [kidsgames] Linux Letters and Numbers
-->
-->Jeff Waddell wrote:
-->
-->> He had some trouble with the keyboard in that he did not want to let go of
-->> the key he was pressing and the program just cycled through picture after
-->> picture and usually by the time he let go it had gone away....
-->
-->Try running 'xset r off'  before running the game and 'xset r on' after
-->it completes.  That turns the auto-key-repeat function off and on again
-->at the level of the X server.
-->

I'll try that.

-->You might want to create a script to run the game that does that automatically.
-->

with a little script here, and a little script there, here a script, there
a script, every where a script script.  Old mccoder had a 'puter...EIEIO.

-->Of course, learning to take your finger off the key is an important
-->thing too!
-->

:)

-->> I'm sure there are drawbacks to using a database, but I'm not yet sure
-->> what they are....
-->
-->Well, I could guess that one drawback (if it's use became widespread) might
-->be that every kids program would display the exact SAME giraffe when that
-->word appeared.

We certainly DO not want that.  How do we build the database so it gets
multiple instantiations of examples (whether audio, video, or what have
you)

-->  I could imagine a degree of "negative training value" there
-->if kids somehow failed to generalize the meaning of the word.  In a sense,
-->the word 'Giraffe' could become associated with that particular giraffe.
-->

This could be a concern if we expect the child to ONLY have the computer
as their guide.

-->However, I don't think that's really a serious problem so long as the
-->computer isn't the only source of learning about giraffes.  Having that
-->huge database available as a resource would make it SO much easier to
-->write edutainment programs that the gain would by far exceed the potential
-->loss.
-->
-->

I certainly believe so.

-- 
Jeff Waddell
jeff@smluc.org

Kids Games Project Coordinator
main website at http://smluc.org/SIA/kidsgames/


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