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[kidsgames] BOUNCE kidsgames@smluc.org: Non-member submission from [ChrisEllec <chris@linuxforkids.com>] (fwd)



Chris again which address do you have subscribed?

-- 
Jeff Waddell
jeff@smluc.org

Kids Games Project Coordinator
main website at http://smluc.org/SIA/kidsgames/

---------- Forwarded message ----------
Date: Sun, 9 Jul 2000 15:34:56 -0500
From: owner-kidsgames@smluc.org
To: owner-kidsgames@smluc.org
Subject: BOUNCE kidsgames@smluc.org:    Non-member submission from [Chris Ellec
    <chris@linuxforkids.com>]   

>From jeff@smluc.org  Sun Jul  9 15:34:51 2000
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Date: Sun, 09 Jul 2000 18:36:59 -0700
From: Chris Ellec <chris@linuxforkids.com>
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To: kidsgames@smluc.org
Subject: Re: [kidsgames] Re: [seul-edu] Re: Kid's game engine
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Bruno Coudoin wrote:

> I personnally plan to perform a proof of concept of bonobo using
> GCompris as a base.
> Today I have 3 boards in GCompris, my idea is to 'bonoboified' them to
> see how it work in real life.
> The main window of GCompris should be abble to detect the boards, let
> the user select and play them.
> The boards in return should be abble to add their menu in the main
> window.
>
> >
> > > Another path to accomplish this would be to use bonobo from
> > > Gnome:
> > > http://developer.gnome.org/doc/guides/corba/
> > > I don't know it much, but defining a bonobo api for games
> > > should let games and the
> > > engine be really separated.
> >

A Carmen San Diego game would be really interesting. however, I don't  know
much about Bonobo, so I'd have to read up on it first.

The latest version of Gcompris works pretty good, it would be interesting to
see how the bonobo thing apply here.

Chris.


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