sorry ,i read your question again .may be we could do this:
event* ev = event_new(0, -1,0, 0,0);
event_set(ev,base, socket, flags, cb_func, ev);
then you could pass the event as argument .
Hi,
I was wondering if there is any way I can access event object within callback function in libevent2? I know I can put it in global variable, but I'll have a lot of events and I want to access particular one, so I want to avoid it.
I cannot pass it as an argument because I'll have pointer to event structure after setting callback in evet_new.
To be precise I want to do something like this:
int main(){
event = event_new(base, socket, flags, cb_func, args);
event_add(event);
}
void cb_func(args){
//do some work
event_del(event); <-- the problem is with getting event structure which invoked this callback }
Thanks in advance
Michal